Conditional Card


Displays another card based on entity states.

Configuration Variables

type

(string)(Required)conditional

conditions

(list)(Required)List of entity IDs and matching states.

entity

(string)(Required)HA entity ID.

state

(string)(Optional)Entity state is equal to this value.*

state_not

(string)(Optional)Entity state is unequal to this value.*

card

(object)(Required)Card to display if all conditions match.

*one is required (state or state_not)

Note: Conditions with more than one entity are treated as an ‘and’ condition. This means that for the card to show, all entities must meet the state requirements set.

Examples

- type: conditional
  conditions:
    - entity: light.bed_light
      state: "on"
    - entity: switch.decorative_lights
      state_not: "off"
  card:
    type: entities
    entities:
      - device_tracker.demo_paulus
      - cover.kitchen_window
      - group.kitchen
      - lock.kitchen_door
      - light.bed_light