Script Syntax


Scripts are a sequence of actions that Home Assistant will execute. Scripts are available as an entity through the standalone Script component but can also be embedded in automations and Alexa/Amazon Echo configurations.

The script syntax basic structure is a list of key/value maps that contain actions. If a script contains only 1 action, the wrapping list can be omitted.

# Example script integration containing script syntax
script:
  example_script:
    sequence:
      # This is written using the Script Syntax
      - service: light.turn_on
        data:
          entity_id: light.ceiling
      - service: notify.notify
        data:
          message: 'Turned on the ceiling light!'

Call a Service

The most important one is the action to call a service. This can be done in various ways. For all the different possibilities, have a look at the service calls page.

- alias: Bedroom lights on
  service: light.turn_on
  data:
    entity_id: group.bedroom
    brightness: 100

Activate a Scene

Scripts may also use a shortcut syntax for activating scenes instead of calling the scene.turn_on service.

- scene: scene.morning_living_room

Test a Condition

While executing a script you can add a condition to stop further execution. When a condition does not return true, the script will stop executing. There are many different conditions which are documented at the conditions page.

# If paulus is home, continue to execute the script below these lines
- condition: state
  entity_id: device_tracker.paulus
  state: 'home'

Delay

Delays are useful for temporarily suspending your script and start it at a later moment. We support different syntaxes for a delay as shown below.

# Waits 1 hour
- delay: '01:00'
# Waits 1 minute, 30 seconds
- delay: '00:01:30'
# Waits 1 minute
- delay:
    # Supports milliseconds, seconds, minutes, hours, days
    minutes: 1
# Waits however many seconds input_number.second_delay is set to
- delay:
    # Supports milliseconds, seconds, minutes, hours, days
    seconds: "{{ states('input_number.second_delay') | int }}"
# Waits however many minutes input_number.minute_delay is set to
# Valid formats include HH:MM and HH:MM:SS
- delay: "{{ states('input_number.minute_delay') | multiply(60) | timestamp_custom('%H:%M:%S',False) }}"

Wait

Wait until some things are complete. We support at the moment wait_template for waiting until a condition is true, see also on Template-Trigger. It is possible to set a timeout after which the script will continue its execution if the condition is not satisfied. Timeout has the same syntax as delay.

# Wait until media player have stop the playing
- wait_template: "{{ is_state('media_player.floor', 'stop') }}"
# Wait for sensor to trigger or 1 minute before continuing to execute.
- wait_template: "{{ is_state('binary_sensor.entrance', 'on') }}"
  timeout: '00:01:00'

When using wait_template within an automation trigger.entity_id is supported for state, numeric_state and template triggers, see also Available-Trigger-Data.

- wait_template: "{{ is_state(trigger.entity_id, 'on') }}"

It is also possible to use dummy variables, e.g., in scripts, when using wait_template.

# Service call, e.g., from an automation.
- service: script.do_something
  data_template:
    dummy: input_boolean.switch

# Inside the script
- wait_template: "{{ is_state(dummy, 'off') }}"

You can also get the script to abort after the timeout by using optional continue_on_timeout

# Wait until a valve is < 10 or abort after 1 minute.
- wait_template: "{{ state_attr('climate.kitchen', 'valve')|int < 10 }}"
  timeout: '00:01:00'
  continue_on_timeout: 'false'

Without continue_on_timeout the script will always continue.

Fire an Event

This action allows you to fire an event. Events can be used for many things. It could trigger an automation or indicate to another integration that something is happening. For instance, in the below example it is used to create an entry in the logbook.

- event: LOGBOOK_ENTRY
  event_data:
    name: Paulus
    message: is waking up
    entity_id: device_tracker.paulus
    domain: light

You can also use event_data_template to fire an event with custom data. This could be used to pass data to another script awaiting an event trigger.

- event: MY_EVENT
  event_data_template:
    name: myEvent
    customData: "{{ myCustomVariable }}"

Raise and Consume Custom Events

The following automation shows how to raise a custom event called event_light_state_changed with entity_id as the event data. The action part could be inside a script or an automation.

- alias: Fire Event
  trigger:
    - platform: state
      entity_id: switch.kitchen
      to: 'on'
  action:
    - event: event_light_state_changed
      event_data:
        state: 'on'

The following automation shows how to capture the custom event event_light_state_changed, and retrieve corresponding entity_id that was passed as the event data.

- alias: Capture Event
  trigger:
    - platform: event
      event_type: event_light_state_changed
  action:
    - service: notify.notify
      data_template:
        message: "kitchen light is turned {{ trigger.event.data.state }}"

Repeat a Group of Actions

This action allows you to repeat a sequence of other actions. Nesting is fully supported. There are three ways to control how many times the sequence will be run.

Counted Repeat

This form accepts a count value. The value may be specified by a template, in which case the template is rendered when the repeat step is reached.

script:
  flash_light:
    mode: restart
    sequence:
      - service: light.turn_on
        data_template:
          entity_id: "light.{{ light }}"
      - repeat:
          count: "{{ count|int * 2 - 1 }}"
          sequence:
            - delay: 2
            - service: light.toggle
              data_template:
                entity_id: "light.{{ light }}"
  flash_hallway_light:
    sequence:
      - service: script.flash_light
        data:
          light: hallway
          count: 3

While Loop

This form accepts a list of conditions (see conditions page for available options) that are evaluated before each time the sequence is run. The sequence will be run as long as the condition(s) evaluate to true.

script:
  do_something:
    sequence:
      - service: script.get_ready_for_something
      - alias: Repeat the sequence AS LONG AS the conditions are true
        repeat:
          while:
            - condition: state
              entity_id: input_boolean.do_something
              state: 'on'
            # Don't do it too many times
            - condition: template
              value_template: "{{ repeat.index <= 20 }}"
          sequence:
            - service: script.something

Repeat Until

This form accepts a list of conditions that are evaluated after each time the sequence is run. Therefore the sequence will always run at least once. The sequence will be run until the condition(s) evaluate to true.

automation:
  - trigger:
      - platform: state
        entity_id: binary_sensor.xyz
        to: 'on'
    condition:
      - condition: state
        entity_id: binary_sensor.something
        state: 'off'
    mode: single
    action:
      - alias: Repeat the sequence UNTIL the conditions are true
        repeat:
          sequence:
            # Run command that for some reason doesn't always work
            - service: shell_command.turn_something_on
            # Give it time to complete
            - delay:
                milliseconds: 200
          until:
            # Did it work?
            - condition: state
              entity_id: binary_sensor.something
              state: 'on'

Repeat Loop Variable

A variable named repeat is defined within the repeat action (i.e., it is available inside sequence, while & until.) It contains the following fields:

field description
first True during the first iteration of the repeat sequence
index The iteration number of the loop: 1, 2, 3, …
last True during the last iteration of the repeat sequence, which is only valid for counted loops

Choose a Group of Actions

This action allows you to select a sequence of other actions from a list of sequences. Nesting is fully supported. Each sequence is paired with a list of conditions (see conditions page for available options.) The first sequence whose conditions are all true will be run. An optional default sequence can be included which will be run if none of the sequences from the list are run.

automation:
  - trigger:
      - platform: state
        entity_id: binary_sensor.motion
    mode: queued
    action:
      - choose:
          # IF motion detected
          - conditions:
              - condition: template
                value_template: "{{ trigger.to_state.state == 'on' }}"
            sequence:
              - service: script.turn_on
                entity_id:
                  - script.slowly_turn_on_front_lights
                  - script.announce_someone_at_door
        # ELSE (i.e., motion stopped)
        default:
          - service: light.turn_off
            entity_id: light.front_lights