You can create scenes that capture the states you want certain entities to be. For example, a scene can specify that light A should be turned on and light B should be bright red.
# Example configuration.yaml entry scene: - name: Romantic entities: light.tv_back_light: on light.ceiling: state: on xy_color: [0.33, 0.66] brightness: 200 - name: Movies entities: light.tv_back_light: state: on brightness: 100 light.ceiling: off media_player.sony_bravia_tv: source: HDMI 1
As you can see, there are two ways to define the states of each
- Define the
statedirectly with the entity.
- Define a complex state with its attributes.
Scenes can be activated using the service
scene.turn_on (there is no ‘scene.turn_off’ service).
# Example automation ... automation: trigger: platform: state entity_id: device_tracker.sweetheart from: 'not_home' to: 'home' action: service: scene.turn_on entity_id: scene.romantic