Conditions
Conditions can be used within a scriptScripts are components that allow users to specify a sequence of actions to be executed by Home Assistant when turned on. [Learn more] or automationAutomations in Home Assistant allow you to automatically respond to things that happen in and around your home. [Learn more] to prevent further execution. When a condition evaluates true, the script or automation will be executed. If any other value is returned, the script or automation stops executing. A condition will look at the system at that moment. For example, a condition can test if a switch is currently turned on or off.
Unlike a triggerA trigger is a set of values or conditions of a platform that are defined to cause an automation to run. [Learn more], which is always or
, conditions are and
by default - all conditions have to be true.
All conditions support an optional alias
.
- Logical conditions
- Numeric state condition
- State condition
- Template condition
- Time condition
- Trigger condition
- Zone condition
- Examples
- Disabling a condition
Logical conditions
AND condition
Test multiple conditions in one condition statement. Passes if all embedded conditions are true.
conditions:
- alias: "Paulus home AND temperature below 20"
condition: and
conditions:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
If you do not want to combine AND and OR conditions, you can list them sequentially.
The following configuration works the same as the one listed above:
conditions:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
Currently you need to format your conditions like this to be able to edit them using the automations editor.
The AND condition also has a shorthand form. The following configuration works the same as the ones listed above:
conditions:
alias: "Paulus home AND temperature below 20"
- and:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
OR condition
Test multiple conditions in one condition statement. Passes if any embedded condition is true.
conditions:
- alias: "Paulus home OR temperature below 20"
condition: or
conditions:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
The OR condition also has a shorthand form. The following configuration works the same as the one listed above:
conditions:
- alias: "Paulus home OR temperature below 20"
or:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
Mixed AND and OR conditions
Test multiple AND and OR conditions in one condition statement. Passes if any embedded condition is true. This allows you to mix several AND and OR conditions together.
conditions:
- condition: and
conditions:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: or
conditions:
- condition: state
entity_id: sensor.weather_precip
state: "rain"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
Or in shorthand form:
conditions:
- and:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- or:
- condition: state
entity_id: sensor.weather_precip
state: "rain"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
NOT condition
Test multiple conditions in one condition statement. Passes if all embedded conditions are not true.
conditions:
- alias: "Paulus not home AND alarm not disarmed"
condition: not
conditions:
- condition: state
entity_id: device_tracker.paulus
state: "home"
- condition: state
entity_id: alarm_control_panel.home_alarm
state: "disarmed"
The NOT condition also has a shorthand form. The following configuration works the same as the one listed above:
conditions:
alias: "Paulus not home AND alarm not disarmed"
not:
- condition: state
entity_id: device_tracker.paulus
state: "home"
- condition: state
entity_id: alarm_control_panel.home_alarm
state: disarmed
Numeric state condition
This type of condition attempts to parse the state of the specified entity or the attribute of an entity as a number, and triggers if the value matches the thresholds (strictly below/above, so equal excluded).
If both below
and above
are specified, both tests have to pass.
conditions:
- alias: "Temperature between 17 and 25 degrees"
condition: numeric_state
entity_id: sensor.temperature
above: 17
below: 25
You can optionally use a value_template
to process the value of the state before testing it.
conditions:
- condition: numeric_state
entity_id: sensor.temperature
above: 17
below: 25
# If your sensor value needs to be adjusted
value_template: "{{ float(state.state) + 2 }}"
It is also possible to test the condition against multiple entities at once. The condition will pass if all entities match the thresholds.
conditions:
- condition: numeric_state
entity_id:
- sensor.kitchen_temperature
- sensor.living_room_temperature
below: 18
Alternatively, the condition can test against a state attribute. The condition will pass if the attribute value of the entity matches the thresholds.
conditions:
- condition: numeric_state
entity_id: climate.living_room_thermostat
attribute: temperature
above: 17
below: 25
Number helpers (input_number
entities), number
, sensor
, and zone
entities
that contain a numeric value, can be used in the above
and below
options to make the condition more dynamic.
conditions:
- condition: numeric_state
entity_id: climate.living_room_thermostat
attribute: temperature
above: input_number.temperature_threshold_low
below: input_number.temperature_threshold_high
State condition
Tests if an entity has a specified state.
conditions:
- alias: "Paulus not home for an hour and a bit"
condition: state
entity_id: device_tracker.paulus
state: "not_home"
# optional: Evaluates to true only if state was this for last X time.
for:
hours: 1
minutes: 10
seconds: 5
It is also possible to test the condition against multiple entities at once. The condition will pass if all entities match the state.
conditions:
- condition: state
entity_id:
- light.kitchen
- light.living_room
state: "on"
Instead of matching all, it is also possible if one of the entities matches. In the following example the condition will pass if any entity matches the state.
conditions:
- condition: state
entity_id:
- binary_sensor.motion_sensor_left
- binary_sensor.motion_sensor_right
match: any
state: "on"
Testing if an entity is matching a set of possible conditions; The condition will pass if the entity matches one of the states given.
conditions:
- condition: state
entity_id: alarm_control_panel.home
state:
- "armed_away"
- "armed_home"
Or, combine multiple entities with multiple states. In the following example, both media players need to be either paused or playing for the condition to pass.
conditions:
- condition: state
entity_id:
- media_player.living_room
- media_player.kitchen
state:
- "playing"
- "paused"
Alternatively, the condition can test against a state attribute. The condition will pass if the attribute matches the given state.
conditions:
- condition: state
entity_id: climate.living_room_thermostat
attribute: fan_mode
state: "auto"
Finally, the state
option accepts helper entities (also known as input_*
entities). The condition will pass if the state of the entity matches the state
of the given helper entity.
conditions:
- condition: state
entity_id: alarm_control_panel.home
state: input_select.guest_mode
You can also use templates in the for
option.
conditions:
- condition: state
entity_id: device_tracker.paulus
state: "home"
for:
minutes: "{{ states('input_number.lock_min')|int }}"
seconds: "{{ states('input_number.lock_sec')|int }}"
The for
template(s) will be evaluated when the condition is tested.
Sun condition
Sun state condition
The sun state can be used to test if the sun has set or risen.
conditions:
- alias: "Sun up"
condition: state # 'day' condition: from sunrise until sunset
entity_id: sun.sun
state: "above_horizon"
conditions:
- alias: "Sun down"
condition: state # from sunset until sunrise
entity_id: sun.sun
state: "below_horizon"
Sun elevation condition
The sun elevation can be used to test if the sun has set or risen, it is dusk, it is night, etc. when a trigger occurs. For an in-depth explanation of sun elevation, see sun elevation trigger.
conditions:
- condition: and # 'twilight' condition: dusk and dawn, in typical locations
conditions:
- condition: template
value_template: "{{ state_attr('sun.sun', 'elevation') < 0 }}"
- condition: template
value_template: "{{ state_attr('sun.sun', 'elevation') > -6 }}"
conditions:
condition: template # 'night' condition: from dusk to dawn, in typical locations
value_template: "{{ state_attr('sun.sun', 'elevation') < -6 }}"
Sunset/sunrise condition
The sun condition can also test if the sun has already set or risen when a trigger occurs. The before
and after
keys can only be set to sunset
or sunrise
. They have a corresponding optional offset value (before_offset
, after_offset
) that can be added, similar to the sun trigger.
Note that if only before
key is used, the condition will be true from midnight until sunrise/sunset. If only after
key is used, the condition will be true from sunset/sunrise until midnight. If both before: sunrise
and after: sunset
keys are used, the condition will be true from midnight until sunrise and from sunset until midnight. If both after: sunrise
and before: sunset
keys are used, the condition will be true from sunrise until sunset.
The sunset/sunrise conditions do not work in locations inside the polar circles, and also not in locations with a highly skewed local time zone. In those cases it is advised to use conditions evaluating the solar elevation instead of the before/after sunset/sunrise conditions.
This is an example of 1 hour offset before sunset:
conditions:
- condition: sun
after: sunset
after_offset: "-01:00:00"
This is ‘when dark’ - equivalent to a state condition on sun.sun
of below_horizon
:
conditions:
- condition: sun
after: sunset
before: sunrise
This is ‘when light’ - equivalent to a state condition on sun.sun
of above_horizon
:
conditions:
- condition: sun
after: sunrise
before: sunset
A visual timeline is provided below, showing an example of when these conditions are true. In this chart, sunrise is at 6:00, and sunset is at 18:00 (6:00 PM). The green areas of the chart indicate when the specified conditions are true.
Template condition
The template condition tests if the given template renders a value equal to true. This is achieved by having the template result in a true boolean expression or by having the template render True
.
conditions:
- alias: "Iphone battery above 50%"
condition: template
value_template: "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"
Within an automation, template conditions also have access to the trigger
variable as described here.
Template condition shorthand notation
The template condition has a shorthand notation that can be used to make your scripts and automations shorter.
For example:
conditions: "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"
Or in a list of conditions, allowing to use existing conditions as described in this chapter and one or more shorthand template conditions
conditions:
- "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"
- condition: state
entity_id: alarm_control_panel.home
state: armed_away
- "{{ is_state('device_tracker.iphone', 'away') }}"
This shorthand notation can be used everywhere in Home Assistant where
conditions are accepted. For example, in and
, or
and not
conditions:
conditions:
- condition: or
conditions:
- "{{ is_state('device_tracker.iphone', 'away') }}"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20
It’s also supported in the repeat
action’s while
or until
option, or in a choose
action’s conditions
option:
- while: "{{ is_state('sensor.mode', 'Home') and repeat.index < 10 }}"
sequence:
- ...
- choose:
- conditions: "{{ is_state('sensor.mode', 'Home') and repeat.index < 10 }}"
sequence:
- ...
It’s also supported in script or automation condition
actions:
- condition: "{{ is_state('device_tracker.iphone', 'away') }}"
Time condition
The time condition can test if it is after a specified time, before a specified time or if it is a certain day of the week.
conditions:
- alias: "Time 15~02"
condition: time
# At least one of the following is required.
after: "15:00:00"
before: "02:00:00"
weekday:
- mon
- wed
- fri
Valid values for weekday
are mon
, tue
, wed
, thu
, fri
, sat
, sun
.
Note that if only before
key is used, the condition will be true
from midnight until the specified time.
If only after
key is used, the condition will be true
from the specified time until midnight.
Time condition windows can span across the midnight threshold if both after
and before
keys are used. In the example above, the condition window is from 3pm to 2am.
For the after
and before
options a time helper (input_datetime
entity), a time
entity,
or another sensor
entity containing a timestamp with the “timestamp” device
class, can be used instead.
conditions:
- alias: "Example referencing a time helper"
condition: time
after: input_datetime.house_silent_hours_start
before: input_datetime.house_silent_hours_end
- alias: "Example referencing a time entity"
before: time.dnd_start
- alias: "Example referencing another sensor"
after: sensor.groceries_delivery_time
Note that the time condition only takes the time into account. If a referenced sensor or helper entity contains a timestamp with a date, the date part is fully ignored.
Trigger condition
The trigger condition can test if an automation was triggered by a certain trigger, identified by the trigger’s id
.
conditions:
- condition: trigger
id: event_trigger
For a trigger identified by its index, both a string and integer is allowed:
conditions:
- condition: trigger
id: "0"
conditions:
- condition: trigger
id: 0
It is possible to give a list of triggers:
conditions:
- condition: trigger
id:
- event_1_trigger
- event_2_trigger
Zone condition
Zone conditions test if an entity is in a certain zone. For zone automation to work, you need to have set up a device tracker platform that supports reporting GPS coordinates.
conditions:
- alias: "Paulus at home"
condition: zone
entity_id: device_tracker.paulus
zone: zone.home
It is also possible to test the condition against multiple entities at once. The condition will pass if all entities are in the specified zone.
conditions:
- condition: zone
entity_id:
- device_tracker.frenck
- device_tracker.daphne
zone: zone.home
Testing if an entity is matching a set of possible zones; The condition will pass if the entity is in one of the zones.
conditions:
- condition: zone
entity_id: device_tracker.paulus
state:
- zone.home
- zone.work
Or, combine multiple entities with multiple zones. In the following example, both entities need to be either in the home or the work zone for the condition to pass.
conditions:
condition: zone
entity_id:
- device_tracker.frenck
- device_tracker.daphne
state:
- zone.home
- zone.work
Examples
conditions:
- condition: numeric_state
entity_id: sun.sun
value_template: "{{ state.attributes.elevation }}"
below: 1
- condition: state
entity_id: light.living_room
state: "off"
- condition: time
before: "23:00:00"
after: "14:00:00"
- condition: state
entity_id: script.light_turned_off_5min
state: "off"
Disabling a condition
Every individual condition can be disabled, without removing it.
To do so, add enabled: false
to the condition configuration.
This can be useful if you want to temporarily disable a condition, for example, for testing. A disabled condition will behave as if it were removed.
For example:
# This condition will always pass, as it is disabled.
conditions:
- enabled: false
condition: state
entity_id: sun.sun
state: "above_horizon"
Conditions can also be disabled based on limited templates or blueprint inputs.
blueprint:
input:
input_boolean:
name: Boolean
selector:
boolean:
input_number:
name: Number
selector:
number:
min: 0
max: 100
trigger_variables:
_enable_number: !input input_number
conditions:
- condition: state
entity_id: sun.sun
state: "above_horizon"
enabled: !input input_boolean
- condition: state
entity_id: sun.sun
state: "below_horizon"
enabled: "{{ _enable_number < 50 }}"