Z-Wave Device Specific Settings


Device Categories

Motion or alarm sensors

In order for Home Assistant to recognize the sensor properly, you will need to change its configuration from Basic Set (default) to Binary Sensor report or Alarm report. These devices will either show as a binary sensor or a sensor called Alarm xxxx and will report a numeric value. Test to see what value is what. Sometimes this is noted in the device manual.

You can set the settings of the Z-Wave device through the Z-Wave control panel.

Locks and other secure devices

These devices require a network key to be set for the Z-Wave network before they are paired, using the Add Node Secure option.

Home Assistant stores logs from Z-Wave in OZW_log.txt in the Home Assistant config directory, when you pair a secure device you should see communication from the node with lines starting with info: NONCES in OZW_log.txt when the device is paired successfully with a secure connection.

Specific Devices

Aeotec Z-Stick

It’s totally normal for your Z-Wave stick to cycle through its LEDs (Yellow, Blue and Red) while plugged into your system. If you don’t like this behavior it can be turned off.

Use the following example commands from a terminal session on your Pi where your Z-Wave stick is connected.

Turn off “Disco lights”:

$ echo -e -n "\x01\x08\x00\xF2\x51\x01\x00\x05\x01\x51" > /dev/serial/by-id/usb-0658_0200-if00

Turn on “Disco lights”:

$ echo -e -n "\x01\x08\x00\xF2\x51\x01\x01\x05\x01\x50" > /dev/serial/by-id/usb-0658_0200-if00

Razberry Board

You need to disable the on-board Bluetooth since the board requires the use of the hardware UART (and there’s only one on the Pi3). You do this by adding the following to the end of /boot/config.txt:

dtoverlay=pi3-disable-bt

Then disable the Bluetooth modem service:

$ sudo systemctl disable hciuart

Finally, reboot to make those changes active. It’s been reported that this is also required on the Pi2.

If you’ve installed the Z-Way software, you’ll need to ensure you disable it before you install Home Assistant or you won’t be able to access the board. Do this with sudo /etc/init.d/z-way-server stop; sudo update-rc.d z-way-server disable.

Aeon Minimote

Here’s a handy configuration for the Aeon Labs Minimote that defines all possible button presses. Put it into automation.yaml.

  - id: mini_1_pressed
    alias: 'Minimote Button 1 Pressed'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 1
  - id: mini_1_held
    alias: 'Minimote Button 1 Held'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 2
  - id: mini_2_pressed
    alias: 'Minimote Button 2 Pressed'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 3
  - id: mini_2_held
    alias: 'Minimote Button 2 Held'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 4
  - id: mini_3_pressed
    alias: 'Minimote Button 3 Pressed'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 5
  - id: mini_3_held
    alias: 'Minimote Button 3 Held'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 6
  - id: mini_4_pressed
    alias: 'Minimote Button 4 Pressed'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 7
  - id: mini_4_held
    alias: 'Minimote Button 4 Held'
    trigger:
      - platform: event
        event_type: zwave.scene_activated
        event_data:
          entity_id: zwave.aeon_labs_minimote_1
          scene_id: 8

Zooz Toggle Switches

Some models of the Zooz Toggle switches ship with an instruction manual with incorrect instruction for Z-Wave inclusion/exclusion. The instructions say that the switch should be quickly switched on-off-on for inclusion and off-on-off for exclusion. However, the correct method is on-on-on for inclusion and off-off-off for exclusion.

Central Scene configuration

To provide Central Scene support you need to shut Home Assistant down and modify your zwcfg_*.xml file according to the following guides.

Inovelli Scene Capable On/Off and Dimmer Wall Switches

For Inovelli switches, you’ll need to update (or possibly add) the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

			<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="0">
				<Instance index="1" />
				<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="2" />
				<Value type="int" genre="user" instance="1" index="1" label="Bottom Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="3" />
				<Value type="int" genre="user" instance="1" index="2" label="Top Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="3" />
			</CommandClass>

Once this is complete, you should see the follow zwave.scene_activated events:

Action scene_id scene_data
Double tap off 1 3
Double tap on 2 3
Triple tap off 1 4
Triple tap on 2 4
4x tap off 1 5
4x tap on 2 5
5x tap off 1 6
5x tap on 2 6

HomeSeer Switches

For the HomeSeer devices specifically, you may need to update the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

<CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="0">
  <Instance index="1" />
  <Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false"   verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="2" />
  <Value type="int" genre="user" instance="1" index="1" label="Top Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
  <Value type="int" genre="user" instance="1" index="2" label="Bottom Button Scene" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
</CommandClass>

Below is a table of the action/scenes for the HomeSeer devices (as a reference for other similar devices):

Action scene_id scene_data
Single tap on 1 0
Single tap off 2 0
Double tap on 1 3
Double tap off 2 3
Triple tap on 1 4
Triple tap off 2 4
Tap and hold on 1 2
Tap and hold off 2 2

Fibaro Button FGPB-101-6 v3.2

For the Button, you may need to update the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

      <CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="0">
        <Instance index="1" />
          <Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
          <Value type="int" genre="system" instance="1" index="1" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="3" />
      </CommandClass>

Below is a table of the action/scenes for the Button (as a reference for other similar devices):

Action scene_id scene_data
Single tap on 1 0
Double tap on 1 3
Triple tap on 1 4

Tap and hold wakes up the Button.

Fibaro Keyfob FGKF-601

For the Fibaro Keyfob, you may need to update the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

      <CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="4" innif="true" scenecount="6">
	<Instance index="1" />
	<Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="6" />
	<Value type="int" genre="user" instance="1" index="1" label="Square" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
	<Value type="int" genre="user" instance="1" index="2" label="Circle" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
	<Value type="int" genre="user" instance="1" index="3" label="X" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
	<Value type="int" genre="user" instance="1" index="4" label="Triangle" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
	<Value type="int" genre="user" instance="1" index="5" label="Minus" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
	<Value type="int" genre="user" instance="1" index="6" label="Plus" units="" read_only="false" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
</CommandClass>

Below is a table of the action/scenes for the Keyfob (as a reference for other similar devices):

Action scene_id scene_data
Button one (Square) single tap 1 7680
Button one (Square) hold 1 7800
Button one (Square) release 1 7740
Button two (Circle) single tap 2 7680
Button two (Circle) hold 2 7800
Button two (Circle) release 2 7740
Button three (X) single tap 3 7680
Button three (X) hold 3 7800
Button three (X) release 3 7740
Button four (Triangle) single tap 4 7680
Button four (Triangle) hold 4 7800
Button four (Triangle) release 4 7740
Button five (Triangle) single tap 5 7680
Button five (Triangle) hold 5 7800
Button five (Triangle) release 5 7740
Button six (Triangle) single tap 6 7680
Button six (Triangle) hold 6 7800
Button six (Triangle) release 6 7740

Press circle and plus simultaneously to wake up the device.

Aeotec Wallmote

For the Aeotec Wallmote, you may need to update the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

      <CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="5" innif="true" scenecount="0">
        <Instance index="1" />
          <Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
          <Value type="int" genre="system" instance="1" index="1" label="Button One" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
          <Value type="int" genre="system" instance="1" index="2" label="Button Two" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
          <Value type="int" genre="system" instance="1" index="3" label="Button Three" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
          <Value type="int" genre="system" instance="1" index="4" label="Button Four" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
          <Value type="int" genre="system" instance="1" index="5" label="Other" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
      </CommandClass>

Below is a table of the action/scenes for the Wallmote (as a reference for other similar devices):

Action scene_id scene_data
Button one single tap 1 0
Button one hold 1 2
Button one release 1 1
Button two single tap 2 0
Button two hold 2 2
Button two release 2 1
Button three single tap 3 0
Button three hold 3 2
Button three release 3 1
Button four single tap 4 0
Button four hold 4 2
Button four release 4 1

WallC-S Switch

Use the same configuration as for the Aeotec Wallmote.

HANK One-key Scene Controller HKZN-SCN01

For the HANK One-key Scene Controller, you may need to update the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

      <CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="1" innif="true" scenecount="0">
        <Instance index="1" />
        <Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
        <Value type="int" genre="system" instance="1" index="1" label="Button One" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
      </CommandClass>

Below is a table of the action/scenes for the Button (as a reference for other similar devices):

Action scene_id scene_data
Button single tap 1 0
Button hold 1 2
Button release 1 1

HANK Four-key Scene Controller HKZN-SCN04

For the HANK Four-key Scene Controller, you may need to update the COMMAND_CLASS_CENTRAL_SCENE for each node in your zwcfg file with the following:

      <CommandClass id="91" name="COMMAND_CLASS_CENTRAL_SCENE" version="1" request_flags="5" innif="true" scenecount="0">
        <Instance index="1" />
        <Value type="int" genre="system" instance="1" index="0" label="Scene Count" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
        <Value type="int" genre="system" instance="1" index="1" label="Button One" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
        <Value type="int" genre="system" instance="1" index="2" label="Button Two" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="1" />
        <Value type="int" genre="system" instance="1" index="3" label="Button Three" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="1" />
        <Value type="int" genre="system" instance="1" index="4" label="Button Four" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="1" />
        <Value type="int" genre="system" instance="1" index="5" label="Other" units="" read_only="true" write_only="false" verify_changes="false" poll_intensity="0" min="-2147483648" max="2147483647" value="0" />
      </CommandClass>

Below is a table of the action/scenes for the Buttons and associated Pictogram:

Action Pictogram scene_id scene_data
Button one tap Moon and Star 1 0
Button one hold Moon and Star 1 2
Button one release Moon and Star 1 1
Button two tap People 2 0
Button two hold People 2 2
Button two release People 2 1
Button three tap Circle 3 0
Button three hold Circle 3 2
Button three release Circle 3 1
Button four tap Circle with Line 4 0
Button four hold Circle with Line 4 2
Button four release Circle with Line 4 1