Template Light


The template platform creates lights that combine integrations and provides the ability to run scripts or invoke services for each of the on, off, and brightness commands of a light.

To enable Template Lights in your installation, add the following to your configuration.yaml file:

# Example configuration.yaml entry
light:
  - platform: template
    lights:
      theater_lights:
        friendly_name: "Theater Lights"
        level_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
        value_template: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
        temperature_template: "{{states('input_number.temperature_input') | int}}"
        color_template: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
        effect_list_template: "{{ state_attr('light.led_strip', 'effect_list') }}"
        turn_on:
          service: script.theater_lights_on
        turn_off:
          service: script.theater_lights_off
        set_level:
          service: script.theater_lights_level
          data:
            brightness: "{{ brightness }}"
        set_temperature:
          service: input_number.set_value
          data:
            value: "{{ color_temp }}"
            entity_id: input_number.temperature_input
        set_white_value:
          service: input_number.set_value
          data:
            value: "{{ white_value }}"
            entity_id: input_number.white_value_input
        set_color:
          - service: input_number.set_value
            data:
              value: "{{ h }}"
              entity_id: input_number.h_input
          - service: input_number.set_value
            data:
              value: "{{ s }}"
              entity_id: input_number.s_input
          - service: light.turn_on
            data_template:
              entity_id:
                - light.led_strip
              transition: "{{ transition | float }}"
              hs_color:
                - "{{ hs[0] }}"
                - "{{ hs[1] }}"
        set_effect:
          - service: light.turn_on
            data_template:
              entity_id:
                - light.led_strip
              effect: "{{ effect }}"
        supports_transition_template: "{{ true }}"

Configuration Variables

lights map Required

List of your lights.

friendly_name string (Optional)

Name to use in the frontend.

unique_id string (Optional)

An ID that uniquely identifies this light. Set this to a unique value to allow customization through the UI.

value_template template (Optional, default: optimistic)

Defines a template to get the state of the light.

level_template template (Optional, default: optimistic)

Defines a template to get the brightness of the light.

temperature_template template (Optional, default: optimistic)

Defines a template to get the color temperature of the light.

white_value_template template (Optional, default: optimistic)

Defines a template to get the white value of the light.

color_template template (Optional, default: optimistic)

Defines a template to get the color of the light. Must render a tuple (hue, saturation)

supports_transition_template template (Optional, default: false)

Defines a template to get if light supports transition. Should return boolean value (True/False). If this value is True transition parameter in a turn on or turn off call will be passed as a named parameter transition to either of the scripts.

effect_list_template template (Inclusive, default: optimistic)

Defines a template to get the list of supported effects. Must render a list

effect_template template (Inclusive, default: optimistic)

Defines a template to get the effect of the light.

min_mireds_template template (Optional, default: optimistic)

Defines a template to get the min mireds value of the light.

max_mireds_template template (Optional, default: optimistic)

Defines a template to get the max mireds value of the light.

icon_template template (Optional)

Defines a template for an icon or picture, e.g., showing a different icon for different states.

availability_template template (Optional, default: true)

Defines a template to get the available state of the component. If the template returns true, the device is available. If the template returns any other value, the device will be unavailable. If availability_template is not configured, the component will always be available.

turn_on action Required

Defines an action to run when the light is turned on.

turn_off action Required

Defines an action to run when the light is turned off.

set_level action (Optional)

Defines an action to run when the light is given a brightness command. The script will only be called if the turn_on call only has brightness, and optionally transition.

set_temperature action (Optional)

Defines an action to run when the light is given a color temperature command.

set_white_value action (Optional)

Defines an action to run when the light is given a white value command.

set_color action (Optional)

Defines an action to run when the light is given a color command.

set_effect action (Inclusive)

Defines an action to run when the light is given an effect command.

Considerations

If you are using the state of a platform that takes extra time to load, the Template Light may get an unknown state during startup. This results in error messages in your log file until that platform has completed loading. If you use is_state() function in your template, you can avoid this situation. For example, you would replace {{ states.switch.source.state == 'on' }} with this equivalent that returns true/false and never gives an unknown result: {{ is_state('switch.source', 'on') }} Transition doesn’t have its own script, it will instead be passed as a named parameter transition to the turn_on, turn_off, brightness, color_temp, effect, hs_color or white_value scripts. Brightness will be passed as a named parameter brightness to either of turn_on, color_temp, effect, hs_color or white_value scripts if the corresponding parameter is also in the call. In this case the brightness script (set_level) will not be called. If only brightness is passed to light.turn_on service call then set_level script is called.

Examples

In this section you will find some real-life examples of how to use this light.

Theater Volume Control

This example shows a light that is actually a home theater’s volume. This component gives you the flexibility to provide whatever you’d like to send as the payload to the consumer including any scale conversions you may need to make; the Media Player component needs a floating point percentage value from 0.0 to 1.0.

light:
  - platform: template
    lights:
      theater_volume:
        friendly_name: "Receiver Volume"
        value_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        turn_on:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true
        set_level:
          service: media_player.volume_set
          target:
            entity_id: media_player.receiver
          data:
            volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
        level_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }}
          {% else %}
            0
          {% endif %}

Change The Icon

This example shows how to change the icon based on the light state.

light:
  - platform: template
    lights:
      theater_volume:
        friendly_name: "Receiver Volume"
        value_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        icon_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              mdi:lightbulb-off
            {% else %}
              mdi:lightbulb-on
            {% endif %}
          {% else %}
            mdi:lightbulb-off
          {% endif %}
        turn_on:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true

Change The Entity Picture

This example shows how to change the entity picture based on the light state.

light:
  - platform: template
    lights:
      theater_volume:
        friendly_name: "Receiver Volume"
        value_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        icon_template: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              /local/lightbulb-off.png
            {% else %}
              /local/lightbulb-on.png
            {% endif %}
          {% else %}
            /local/lightbulb-off.png
          {% endif %}
        turn_on:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          service: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true