You can create scenes that capture the states you want certain entities to be. For example, a scene can specify that light A should be turned on and light B should be bright red.
# Example configuration.yaml entry scene: - name: Romantic entities: light.tv_back_light: on light.ceiling: state: on xy_color: [0.33, 0.66] brightness: 200 - name: Movies entities: light.tv_back_light: state: on brightness: 100 light.ceiling: off media_player.sony_bravia_tv: source: HDMI 1
- name (Required): Friendly name of scene.
- entities (Required): Entities to control.
As you can see, there are two ways to define the states of each
- Define the
statedirectly with the entity.
- Define a complex state with its attributes.
The mapping from states to services is done with the state helper. So, please have a look there for available states for your scenes.
Scenes can be activated using the service
scene.turn_on (there is no ‘scene.turn_off’ service).
# Example automation ... automation: trigger: platform: state entity_id: device_tracker.sweetheart from: 'not_home' to: 'home' action: service: scene.turn_on entity_id: scene.romantic
Please note that the scene component currently only supports one service call per entity to achieve the state. Due to this limitation, you cannot set states belonging to different services. A workaround for this limitation is to write a script, which you then turn on in your scene.