Osramlightify


The osramlightify platform allows you to integrate your Osram Lightify into Home Assistant.

# Example configuration.yaml entry
light:
  - platform: osramlightify
    host: IP_ADDRESS

Configuration Variables

host string Required

IP address of the Osram Lightify bridge, e.g., 192.168.1.50.

allow_lightify_nodes boolean (Optional, default: true)

(true/false) If true then import individual lights, if false then skip them.

allow_lightify_sensors boolean (Optional, default: true)

(true/false) If true then import contact and motion sensors, if false then skip them. Takes effect only if allow_lightify_nodes is true.

allow_lightify_switches boolean (Optional, default: true)

(true/false) If true then import switches, if false then skip them. Takes effect only if allow_lightify_nodes is true.

allow_lightify_groups boolean (Optional, default: true)

(true/false) If true then import groups, if false then skip them.

interval_lightify_status integer (Optional, default: 5)

Minimum interval in seconds between querying light status (for both individual lights and groups).

interval_lightify_conf integer (Optional, default: 3600)

Minimum interval in seconds between querying groups and scenes configuration.

At the moment there is not much functionality for Osram Lightify switches and sensors. The only thing that you can do out of the box is to track whether they are available or not. Also for sensors a list of raw values is exposed as sensor_values attribute, and you can use them in automations, if you know what particular values mean for your sensor.

It is suggested to make scan_interval (30 seconds by default) less or equal to interval_lightify_status, otherwise the latter won’t work as expected. Shorter scan_interval may improve synchronization speed between individual lights and groups. For example, if you turn on a group, all its lights may be updated to on immediately, without querying the bridge.

Please note that to update all light statuses, only one query to the bridge is actually needed.

If a group has associated scenes, they will be imported as light effects and visible in Effect dropdown on UI. You can apply a scene by clicking an item from the dropdown or by calling light.turn_on service:

  - service: light.turn_on
    target:
      entity_id: light.bedroom
    data:
      effect: Romance